Atlantis (faction)
Atlantis, otherwise known as Neoatlantis or Neolantis, is a center of trade and a melting pot of different cultures. Atlantis has an alliance with Stelania, Okonia, Highinlas, Diflaeca, and Dogenphlaac, as well as other smaller nations, despite the fact that not all these nations get along with each other. Atlantis itself is a democratic monarchy, with its leaders being chosen from candidates mostly of the goldfeather caste, though many times the leader has been chosen from another caste. Atlantian monarchs rule until either the people rule against them, they choose to step down, or their life comes to an end. Monarchs are served by a council of nine elected officials, who serve one year unless voted to stay in office, in which case they serve until either voted out of office, or they step down. The average time for monarchs is 15 to 20 years, while advisers usually serve for 5 to 10 years.
In military might, Atlantis is equally efficient in ground and space combat, with their military comprised entirely of citizen volunteers. Over 50% of the military is comprised of the blackfeather caste, with the other half being made up of other species and castes. Volunteers are required to have graduated from a military academy (all Stelanian schools count as such), and must complete 6 months of basic training, with an additional 6 months to a year of job class training. The shortest military career is 5 years including training, however volunteers are permitted to remain in the military until they are no longer able to pass physical and mental requirements.
Socially, Atlantis can seem chaotic with influences from almost all cultures. The primary culture is that of Atlantians themselves, who value life and enjoy many celebrations in light of this. On the first of each month they hold festivals to honor their patron goddess Yuki, called full moon festivals, though they no longer correlate with the full moon. Atlantis is also the center of the Clerics of Yuki, which are healers that pledge to help those in need. Slavery and slave trade is illegal in Atlantis, as are many drugs, with prostitution and gambling being highly regulated. Speedbike racing is the primary form of sport and gambling in the city.
The actual city of Atlantis is protected by a number of guardians, primarily the elemental guardians which upkeep the "bubble", a magical barrier which surrounds the city, and repels any that are not expressly permitted within its confines.
Atlantians are by far the most common winged race. Genetically identical to humans, despite the fact that they have wings, and often show a talent for spell casting of various types. Atlantian wings are similar in structure to a dove's wings, with squared off feathers arranged with flight feathers, and soft down feathers, blue feathered Atlantians also have an oily coat on their feathers that repel water.
Atlantian wings come in nine colors naturally: gold, silver, black, white, yellow, brown, orange, green, blue. The color normally indicates what the individual has a natural talent for, though it is not uncommon to see individuals in jobs that are not indicated by their feather color.
The colors and corresponding job classes are as follows:
<ul type="disc]<li>Gold - Leadership: Gold feathered Atlantians usually show a natural talent for leading and inspiring others. As such, the monarch is almost exclusively chosen from gold feathers, even though other castes have held the office before. This color is one of the most rare, however, with only red and crimson being more rare.</li><li>Silver - Guardianship: Silver feathered Atlantians are physically tougher than other feather colors, though tend toward gentler demeanors. The average silver feather takes up medical and law enforcement positions, though its common to see them in military careers as well. The goddess Yuki, matron of healing, is said to be a silver feathered Atlantian that ascended to deityhood.</li><li>Black - Military: This color is physically stronger than other Atlantians, favoring physical power over all else. They often choose militant careers, or other physical work, such as sports, or manual labor. Though they are often seen as unintelligent brutes, this is only a stereotype, as most black feathered Atlantians pay as much heed to tactics and details as raw power.</li><li>White - Spell Casters: White feathered Atlantians make up the majority of of the mage caste, as they seem to have the greatest natural talent for channeling energies from various sources. White feathered Atlantians often seem more frail than other colors, but this is usually a result of their actions, rather than genetics.</li><li>Yellow - Merchant: Usually more dexterous and charismatic, yellow feathers usually fill the role of commerce. While some stick to the cities, setting up shops, or partnering with crafters, others venture into the universe, either selling, trading, or acquiring goods. Yellow feathered thieves and scouts are common as well, taking advantage of skills in dexterity and bluffing. This caste is usually seen as annoying, due to the large amount of street vendors in Atlantis proper.</li><li>Brown - Metalworkers: Brown feathered Atlantians are one of two crafter castes, favoring metals, where orange feathers prefer wood. Rivaling other metal working races, brown feathers are often smiths, usually focusing on one specialty such as gunsmithing or armorcrafting. They usually have a mind for smaller projects, and are often seen as extremely patient. Its not uncommon to see brown feathers working as construction, or in industrial careers.</li><li>Orange - Builders: Orange feathered Atlantians usually take up careers in engineering or construction. With a mind for large projects, the average orange feather constantly brainstorms over ways to better the standard of living. Orange feathers often take up scientific careers as well, and work well with technology. While not as physical as brown feathers, they still prefer to create than other careers.</li><li>Green - Agriculture: Usually farmers, gardeners, ranchers, and animal workers, green feathered Atlantians seem to have a closer tie to nature than other colors. Its not uncommon to see green feathered veterinarians and rangers, though most prefer quiet environments.</li><li>Blue - Marine: The most common feather color, blue feathers are usually fishermen, sailors, and dock workers. Some blue feathered Atlantians show great talent as pilots and drivers as well, seemingly equally at home in water, air, or space. This caste is also the only ones to have an oily coat on their feathers, that repels water, and traps warmth. This oily coating is often on hair and skin as well, though frequent bathing is used to control this.</li><li>Red and Crimson - Cursed Seers: Not an actual caste of Atlantians, but a cursed bloodline. Red feathered Atlantians are always blind, and have a highly developed magical and psionic ability to perceive the world around them. They often show traits of a different feather color, as if the red coloration simply takes the place of what color the individual is meant to be. Red feathered Atlantians are also cursed and blessed with the ability to 'see' the future, though they have little to no control over what they see. In addition to this, red feathers are said to dream of their own death, every time they sleep.
<**>A variation of the red feathered Atlantians, crimson feathers, sometimes called "blood feathers", have physical sight, and a small amount of control over their abilities. In return, crimson feathered Atlantians are usually more susceptible to psychic-based attacks. This color is the rarest breed of Atlantian, born only to the Bloodfeather family.</li></ul>
Atlantis, otherwise known as Neoatlantis or Neolantis, is a center of trade and a melting pot of different cultures. Atlantis has an alliance with Stelania, Okonia, Highinlas, Diflaeca, and Dogenphlaac, as well as other smaller nations, despite the fact that not all these nations get along with each other. Atlantis itself is a democratic monarchy, with its leaders being chosen from candidates mostly of the goldfeather caste, though many times the leader has been chosen from another caste. Atlantian monarchs rule until either the people rule against them, they choose to step down, or their life comes to an end. Monarchs are served by a council of nine elected officials, who serve one year unless voted to stay in office, in which case they serve until either voted out of office, or they step down. The average time for monarchs is 15 to 20 years, while advisers usually serve for 5 to 10 years.
In military might, Atlantis is equally efficient in ground and space combat, with their military comprised entirely of citizen volunteers. Over 50% of the military is comprised of the blackfeather caste, with the other half being made up of other species and castes. Volunteers are required to have graduated from a military academy (all Stelanian schools count as such), and must complete 6 months of basic training, with an additional 6 months to a year of job class training. The shortest military career is 5 years including training, however volunteers are permitted to remain in the military until they are no longer able to pass physical and mental requirements.
Socially, Atlantis can seem chaotic with influences from almost all cultures. The primary culture is that of Atlantians themselves, who value life and enjoy many celebrations in light of this. On the first of each month they hold festivals to honor their patron goddess Yuki, called full moon festivals, though they no longer correlate with the full moon. Atlantis is also the center of the Clerics of Yuki, which are healers that pledge to help those in need. Slavery and slave trade is illegal in Atlantis, as are many drugs, with prostitution and gambling being highly regulated. Speedbike racing is the primary form of sport and gambling in the city.
The actual city of Atlantis is protected by a number of guardians, primarily the elemental guardians which upkeep the "bubble", a magical barrier which surrounds the city, and repels any that are not expressly permitted within its confines.
Atlantians are by far the most common winged race. Genetically identical to humans, despite the fact that they have wings, and often show a talent for spell casting of various types. Atlantian wings are similar in structure to a dove's wings, with squared off feathers arranged with flight feathers, and soft down feathers, blue feathered Atlantians also have an oily coat on their feathers that repel water.
Atlantian wings come in nine colors naturally: gold, silver, black, white, yellow, brown, orange, green, blue. The color normally indicates what the individual has a natural talent for, though it is not uncommon to see individuals in jobs that are not indicated by their feather color.
The colors and corresponding job classes are as follows:
<ul type="disc]<li>Gold - Leadership: Gold feathered Atlantians usually show a natural talent for leading and inspiring others. As such, the monarch is almost exclusively chosen from gold feathers, even though other castes have held the office before. This color is one of the most rare, however, with only red and crimson being more rare.</li><li>Silver - Guardianship: Silver feathered Atlantians are physically tougher than other feather colors, though tend toward gentler demeanors. The average silver feather takes up medical and law enforcement positions, though its common to see them in military careers as well. The goddess Yuki, matron of healing, is said to be a silver feathered Atlantian that ascended to deityhood.</li><li>Black - Military: This color is physically stronger than other Atlantians, favoring physical power over all else. They often choose militant careers, or other physical work, such as sports, or manual labor. Though they are often seen as unintelligent brutes, this is only a stereotype, as most black feathered Atlantians pay as much heed to tactics and details as raw power.</li><li>White - Spell Casters: White feathered Atlantians make up the majority of of the mage caste, as they seem to have the greatest natural talent for channeling energies from various sources. White feathered Atlantians often seem more frail than other colors, but this is usually a result of their actions, rather than genetics.</li><li>Yellow - Merchant: Usually more dexterous and charismatic, yellow feathers usually fill the role of commerce. While some stick to the cities, setting up shops, or partnering with crafters, others venture into the universe, either selling, trading, or acquiring goods. Yellow feathered thieves and scouts are common as well, taking advantage of skills in dexterity and bluffing. This caste is usually seen as annoying, due to the large amount of street vendors in Atlantis proper.</li><li>Brown - Metalworkers: Brown feathered Atlantians are one of two crafter castes, favoring metals, where orange feathers prefer wood. Rivaling other metal working races, brown feathers are often smiths, usually focusing on one specialty such as gunsmithing or armorcrafting. They usually have a mind for smaller projects, and are often seen as extremely patient. Its not uncommon to see brown feathers working as construction, or in industrial careers.</li><li>Orange - Builders: Orange feathered Atlantians usually take up careers in engineering or construction. With a mind for large projects, the average orange feather constantly brainstorms over ways to better the standard of living. Orange feathers often take up scientific careers as well, and work well with technology. While not as physical as brown feathers, they still prefer to create than other careers.</li><li>Green - Agriculture: Usually farmers, gardeners, ranchers, and animal workers, green feathered Atlantians seem to have a closer tie to nature than other colors. Its not uncommon to see green feathered veterinarians and rangers, though most prefer quiet environments.</li><li>Blue - Marine: The most common feather color, blue feathers are usually fishermen, sailors, and dock workers. Some blue feathered Atlantians show great talent as pilots and drivers as well, seemingly equally at home in water, air, or space. This caste is also the only ones to have an oily coat on their feathers, that repels water, and traps warmth. This oily coating is often on hair and skin as well, though frequent bathing is used to control this.</li><li>Red and Crimson - Cursed Seers: Not an actual caste of Atlantians, but a cursed bloodline. Red feathered Atlantians are always blind, and have a highly developed magical and psionic ability to perceive the world around them. They often show traits of a different feather color, as if the red coloration simply takes the place of what color the individual is meant to be. Red feathered Atlantians are also cursed and blessed with the ability to 'see' the future, though they have little to no control over what they see. In addition to this, red feathers are said to dream of their own death, every time they sleep.
<**>A variation of the red feathered Atlantians, crimson feathers, sometimes called "blood feathers", have physical sight, and a small amount of control over their abilities. In return, crimson feathered Atlantians are usually more susceptible to psychic-based attacks. This color is the rarest breed of Atlantian, born only to the Bloodfeather family.</li></ul>
"All men are equal before fish."
[br]-Herbert Hoover
« Next Oldest | Next Newest »
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 09:30 AM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 10:00 AM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 10:20 AM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 11:26 AM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 11:48 AM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 11:57 AM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 12:01 PM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 12:22 PM
Fish's Universe Dump - by fishwithaknife - 11-14-2014, 12:25 PM
Fish's Universe Dump - by fishwithaknife - 11-19-2014, 02:00 PM
Fish's Universe Dump - by fishwithaknife - 11-24-2014, 12:04 AM