<b style="text-decoration:underline;]The Coast (location)[/b]
The Coast is the name of a strip of land that encircles the prime material plane, an impossibility that seems to defy the laws of space and physics. No one knows how or why it works, it just does. For scientists located here, there is extensive reserch into how things such as atmosphere, gravity, and climate sustain themselves, though very little information as been found. Some sort of force causes a line of stars to move along the coast, giving a day/night cycle, as well as some seasons due to the size and intensity of the passing stars. Due to the level of organization, it is popular belief that some sort of entity is maintaining the balance, but who, or what, it is has not been discovered.
Okonia, Highinlas, Azeria, and Telkan are located here, all self-governed countries.
Azeria
Once ruled by the sons of the dragon god Io, and later by the Atlantians, Azeria is now in ruin. The northern portion is slowly taken over by Okonia, and small civilizations dot the country, but it is mostly wilds.
At the northern border is the firegrass plains, home to a unique plant that resembles flames as it dances in the breeze. At night the grass gives off an orange glow, further attributing to its name. Both centaur and indigo make their home here in tiny scattered villages that mostly communicate through messenger and bard.
To the south is the city of Crossover, all that is left of the Io empire. A walled city, they mostly thrive on agriculture and hand-crafted goods. Though they don’t have much of a military, many adventurers in the past have lent their help, earning the city a reputation of luck.
At the center of Azeria is the ruins of the Old Atlantis, now a hive of scum an villainy. Due to a large presence of Red Death operatives, the ruins have gained the name “Red Atlantis”. Red Atlantis is a city in it’s own right, though dark dealings are it’s only economy.
Highinlas
Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.
Highinlas is home to the Highlinian race , proud copper-haired and copper winged folk. Highlinian culture is female dominated, with males often sold into slavery. While other races can be found in Highinlas, these Amazonian hawk women are considered the native race.
Aside from slave trade and entertainment, Highinlas flourishes in the trade industry. The latest fashions, the finest weapons, and the richest foods can all be found here. The cities never sleep, with open markets and malls by day, and strip bars and dance clubs by night. Casinos and arenas can also be found in the cities, ensuring that there’s a little of something for everyone.
Despite an appearance of carefree attitude, Highinlas is home to the Freyas, a highly trained military force. Freyas are exclusively female and trained from birth to defend their homelands. Younger Freyas can be found on most street corners, acting as both a standing military and law enforcement.
<ul type="disc]<li>Highinlas (capitol): A city of decadence and beauty, Highinlas is home to the female-dominated civilization of the Highlinians. The city itself is a center of trade on the Coast, with slave trade, gambling, and other less than savory practices in common place. Despite this, Highinlas is not a center of crime, and is actually quite orderly and lawful, thanks to heavily patrolled streets by a highly trained police force.</li></ul><div>
Okonia
Few nations match the military prowess of Okonia, and only the Stelanians surpass them. With a highly structured culture and an adherence to law, crime is virtually nonexistent.
The people of Okonia are mainly comprised of draconic people, including drakkon, half-dragons, and kolbolds, as well as others. Less common are full dragons, but Okonia is still home to several colonies of swoop dragons, and plenty of true dragons.
Most natives of Okonia pay respects to the war goddess Arina, who many believe is the one who carved the country from the mountains. However, few Okonians are overly religious, so Arina temples are few and far apart.
The main exports of Okonia is weaponry, focusing mostly on land vehicles and anti-air cannons. Stelanian metals are often imported, though some locally manufactured metals that can match Stelanian white metal.
Most who visit Okonia come for the arenas where battles of the fines warriors take place. Such events often last for days, in both large scale battles and tournaments. Outsiders are welcome to try their hand in the pits, however slaves are not permitted to compete, due to laws against sentient trafficking.
Slavery is outlawed in Okonia, a fact that makes relations with the neighboring country of Highinlas tense at best. Otherwise Okonian law is mostly common sense, though strictly enforced. Okonian punishment is often viewed as overly harsh, with crimes such as theft punished by injury or death.
Okonian citizens are required by law to attend ten years of basic academy and to serve at least four years in the military. After mandatory service, citizens are free to pursue any occupation, but are required to contribute in some way. Due to these laws, many that come from Okonia are well trained in battle and craftsmanship.[/align]
<i style="text-decoration:underline;]Telken[/i]
Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest. Nomads make their home here, traveling in a round path which earned the country it’s nickname: “The Donut Lands”
The Ravens, an offshoot of the Highlinians, make up the majority of the population, though there are rare occasions of other races present. Ravens separate into clans, each ruled by an elder, but still consider themselves a single people.
It is said that Telken is blessed by the god of swords, Zentisan, despite the fact that Zentisan is considered to be a Stelanian deity. The quality of weapons exported from Telken often exceeds that of Stelanian make, lending credence to the claim.
<u style="font-style:italic;]Others[/u]
There are many other countries to the north, and beyond the ocean to the south of Azeria, but these are the main areas covered by my writings thus far.
The Coast is the name of a strip of land that encircles the prime material plane, an impossibility that seems to defy the laws of space and physics. No one knows how or why it works, it just does. For scientists located here, there is extensive reserch into how things such as atmosphere, gravity, and climate sustain themselves, though very little information as been found. Some sort of force causes a line of stars to move along the coast, giving a day/night cycle, as well as some seasons due to the size and intensity of the passing stars. Due to the level of organization, it is popular belief that some sort of entity is maintaining the balance, but who, or what, it is has not been discovered.
Okonia, Highinlas, Azeria, and Telkan are located here, all self-governed countries.
Azeria
Once ruled by the sons of the dragon god Io, and later by the Atlantians, Azeria is now in ruin. The northern portion is slowly taken over by Okonia, and small civilizations dot the country, but it is mostly wilds.
At the northern border is the firegrass plains, home to a unique plant that resembles flames as it dances in the breeze. At night the grass gives off an orange glow, further attributing to its name. Both centaur and indigo make their home here in tiny scattered villages that mostly communicate through messenger and bard.
To the south is the city of Crossover, all that is left of the Io empire. A walled city, they mostly thrive on agriculture and hand-crafted goods. Though they don’t have much of a military, many adventurers in the past have lent their help, earning the city a reputation of luck.
At the center of Azeria is the ruins of the Old Atlantis, now a hive of scum an villainy. Due to a large presence of Red Death operatives, the ruins have gained the name “Red Atlantis”. Red Atlantis is a city in it’s own right, though dark dealings are it’s only economy.
Highinlas
Rolling green hills and rocky mountains frame the shining cities that dot Highinlas. The countryside holds many resorts and lush wilds, but it’s the city life that attracts most to this country.
Highinlas is home to the Highlinian race , proud copper-haired and copper winged folk. Highlinian culture is female dominated, with males often sold into slavery. While other races can be found in Highinlas, these Amazonian hawk women are considered the native race.
Aside from slave trade and entertainment, Highinlas flourishes in the trade industry. The latest fashions, the finest weapons, and the richest foods can all be found here. The cities never sleep, with open markets and malls by day, and strip bars and dance clubs by night. Casinos and arenas can also be found in the cities, ensuring that there’s a little of something for everyone.
Despite an appearance of carefree attitude, Highinlas is home to the Freyas, a highly trained military force. Freyas are exclusively female and trained from birth to defend their homelands. Younger Freyas can be found on most street corners, acting as both a standing military and law enforcement.
<ul type="disc]<li>Highinlas (capitol): A city of decadence and beauty, Highinlas is home to the female-dominated civilization of the Highlinians. The city itself is a center of trade on the Coast, with slave trade, gambling, and other less than savory practices in common place. Despite this, Highinlas is not a center of crime, and is actually quite orderly and lawful, thanks to heavily patrolled streets by a highly trained police force.</li></ul><div>
Okonia
Few nations match the military prowess of Okonia, and only the Stelanians surpass them. With a highly structured culture and an adherence to law, crime is virtually nonexistent.
The people of Okonia are mainly comprised of draconic people, including drakkon, half-dragons, and kolbolds, as well as others. Less common are full dragons, but Okonia is still home to several colonies of swoop dragons, and plenty of true dragons.
Most natives of Okonia pay respects to the war goddess Arina, who many believe is the one who carved the country from the mountains. However, few Okonians are overly religious, so Arina temples are few and far apart.
The main exports of Okonia is weaponry, focusing mostly on land vehicles and anti-air cannons. Stelanian metals are often imported, though some locally manufactured metals that can match Stelanian white metal.
Most who visit Okonia come for the arenas where battles of the fines warriors take place. Such events often last for days, in both large scale battles and tournaments. Outsiders are welcome to try their hand in the pits, however slaves are not permitted to compete, due to laws against sentient trafficking.
Slavery is outlawed in Okonia, a fact that makes relations with the neighboring country of Highinlas tense at best. Otherwise Okonian law is mostly common sense, though strictly enforced. Okonian punishment is often viewed as overly harsh, with crimes such as theft punished by injury or death.
Okonian citizens are required by law to attend ten years of basic academy and to serve at least four years in the military. After mandatory service, citizens are free to pursue any occupation, but are required to contribute in some way. Due to these laws, many that come from Okonia are well trained in battle and craftsmanship.[/align]
<i style="text-decoration:underline;]Telken[/i]
Located between the borders of Okonia, Highinlas, and Azeria, Telken is a sort of neutral territory. With no cities, the entire country is grassland and forest. Nomads make their home here, traveling in a round path which earned the country it’s nickname: “The Donut Lands”
The Ravens, an offshoot of the Highlinians, make up the majority of the population, though there are rare occasions of other races present. Ravens separate into clans, each ruled by an elder, but still consider themselves a single people.
It is said that Telken is blessed by the god of swords, Zentisan, despite the fact that Zentisan is considered to be a Stelanian deity. The quality of weapons exported from Telken often exceeds that of Stelanian make, lending credence to the claim.
<u style="font-style:italic;]Others[/u]
There are many other countries to the north, and beyond the ocean to the south of Azeria, but these are the main areas covered by my writings thus far.
"All men are equal before fish."
[br]-Herbert Hoover
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