"The Coast" is what I usually refer to my universe setting, even though it makes it sound like a beach or something. <font color="#e0ff00]Please ask me about anything[/font], since I have a hard time knowing what I need to expand upon.
The Tone of The Coast
The main point of The Coast is the combination of futuristic tech and alien life with the sword and sorcery of medieval fantasy. Strongly influenced by Dungeons & Dragons yet set apart from it, The Coast is a wide universe (multiverse really) where one can find gun slinging elves, or space-faring ships powered by arcane magic.
Magic is built into every thread of the setting. It influences everyday life and shapes the history and future of worlds. In contrast, advanced tech does what magic cannot, or simply works in harmony and coexistence. Great cities where buildings touch the sky, and castles stand next to industrial generators can be found, as well as vast wilds of sand and meadow.
Anyone can be a hero, and I do mean anyone. From a basic human soldier, to a beholder geneticist, anyone has the potential.
The World
The Coast is the name of a strip of land that encircles the prime material plane, an impossibility that seems to defy the laws of space and physics. However, the setting of The Coast actually spans galaxies and worlds.
Magic and technology blend so often in The Coast, that is difficult to tell where one ends and another begins. This allows for things that might be otherwise impossible, such as instant communication between galaxies, or travel that moves beyond space and time.
As the campaign begins, the worlds have worked out a relative peace between them, so trade and commerce flourishes. Most have come to relax and forget about the dangers of the past.
Meanwhile, the Red Death, an organization able to control a few galaxies alone, gains power in the shadows. In the past, the Red Death brought civilizations to ruin, and devoured entire races. Now, most think them little more than boogiemen.
Ten things you should know
<ul type="disc]<li>If it exists in Dungeons & Dragons, then it has a place in The Coast. Much of the world was based off the game, so much of it fits, although with some modification.
Particularly along the Forgotten Realms and Eberron settings from 3.5 </li><li>Faction and Alignment don’t always match up. Many who work for evil believe they are right, while others who work with good may have dark motives. Good demons or evil metallic dragons are not uncommon.
This is especially true for members of the Red Death, but I'll cover that later.</li><li>Magitech. Magic and technology are blended to the point that most don’t really differentiate between the two. Enchanted vehicles and firearms are as common as magic swords and armor.
However magic is treated as both an art and science, and there are stable rules to just how magic works.</li><li>Many, many worlds. Space travel is common, but most of the multiverse is unexplored. There’s a lot out there.
</li><li>The Red Death. The Red Death has existed for longer than anyone knows, growing always. Known for their fixation on psychics and genetic experiments the Red Death is mostly shrouded in mystery.
</li><li>The main factions. Stelania, Atlantis, Okonia, Highinlas, Diflaeca, and Dogenphlaac are the main powers (other than The Red Death). There are others that might be more powerful, but these are the few that control a small corner of space.
</li><li>New deities. The Coast has its own pantheon, which is detailed elsewhere. The main few are: Yuki, goddess of healing; Pyron, god of fire; Zenistan, god of swords; and Arina, goddess of war.
</li><li>Dragonkind. Dragons are common throughout the world of The Coast, especially in the form of tiny swoop dragons, which are often employed as neutral couriers.
</li><li>The unknown. Many things come from the dark reaches, making the frontier a dangerous place. Even the hardiest of spacers tread carefully on the fringe, because horrors often emerge from the black.
</li><li>New races. There are many worlds, and even more people. In addition to classic fantasy races, there are many variants and species unique to The Coast. This includes the many things the Red Death creates as well as strange creatures from the unknown.</li></ul>
The Tone of The Coast
The main point of The Coast is the combination of futuristic tech and alien life with the sword and sorcery of medieval fantasy. Strongly influenced by Dungeons & Dragons yet set apart from it, The Coast is a wide universe (multiverse really) where one can find gun slinging elves, or space-faring ships powered by arcane magic.
Magic is built into every thread of the setting. It influences everyday life and shapes the history and future of worlds. In contrast, advanced tech does what magic cannot, or simply works in harmony and coexistence. Great cities where buildings touch the sky, and castles stand next to industrial generators can be found, as well as vast wilds of sand and meadow.
Anyone can be a hero, and I do mean anyone. From a basic human soldier, to a beholder geneticist, anyone has the potential.
The World
The Coast is the name of a strip of land that encircles the prime material plane, an impossibility that seems to defy the laws of space and physics. However, the setting of The Coast actually spans galaxies and worlds.
Magic and technology blend so often in The Coast, that is difficult to tell where one ends and another begins. This allows for things that might be otherwise impossible, such as instant communication between galaxies, or travel that moves beyond space and time.
As the campaign begins, the worlds have worked out a relative peace between them, so trade and commerce flourishes. Most have come to relax and forget about the dangers of the past.
Meanwhile, the Red Death, an organization able to control a few galaxies alone, gains power in the shadows. In the past, the Red Death brought civilizations to ruin, and devoured entire races. Now, most think them little more than boogiemen.
Ten things you should know
<ul type="disc]<li>If it exists in Dungeons & Dragons, then it has a place in The Coast. Much of the world was based off the game, so much of it fits, although with some modification.
Particularly along the Forgotten Realms and Eberron settings from 3.5 </li><li>Faction and Alignment don’t always match up. Many who work for evil believe they are right, while others who work with good may have dark motives. Good demons or evil metallic dragons are not uncommon.
This is especially true for members of the Red Death, but I'll cover that later.</li><li>Magitech. Magic and technology are blended to the point that most don’t really differentiate between the two. Enchanted vehicles and firearms are as common as magic swords and armor.
However magic is treated as both an art and science, and there are stable rules to just how magic works.</li><li>Many, many worlds. Space travel is common, but most of the multiverse is unexplored. There’s a lot out there.
</li><li>The Red Death. The Red Death has existed for longer than anyone knows, growing always. Known for their fixation on psychics and genetic experiments the Red Death is mostly shrouded in mystery.
</li><li>The main factions. Stelania, Atlantis, Okonia, Highinlas, Diflaeca, and Dogenphlaac are the main powers (other than The Red Death). There are others that might be more powerful, but these are the few that control a small corner of space.
</li><li>New deities. The Coast has its own pantheon, which is detailed elsewhere. The main few are: Yuki, goddess of healing; Pyron, god of fire; Zenistan, god of swords; and Arina, goddess of war.
</li><li>Dragonkind. Dragons are common throughout the world of The Coast, especially in the form of tiny swoop dragons, which are often employed as neutral couriers.
</li><li>The unknown. Many things come from the dark reaches, making the frontier a dangerous place. Even the hardiest of spacers tread carefully on the fringe, because horrors often emerge from the black.
</li><li>New races. There are many worlds, and even more people. In addition to classic fantasy races, there are many variants and species unique to The Coast. This includes the many things the Red Death creates as well as strange creatures from the unknown.</li></ul>
"All men are equal before fish."
[br]-Herbert Hoover
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