"And when you kill me, what do you have left? Memories? Will they be enough, knowing you have become what you hated so deeply for so long? Will they be too much?"
- Ocean, Even Death Will Die
General Characteristics
Name: Chance Rilo Arden
Appearance: Chance is tall for a female of 'human' appearance, but not intimidating in her height. Long blonde hair is part of her trademark appearance, as well as swirling blue hues, where the colors all move along the outside of her pupil. They never mesh, but instead seem layered, and move clockwise. She is considered well endowed with her figure, and uses this as one more advantage over the pining male (and female) population. Her beauty is considered supernatural, and cannot be compared to that of a human woman, because even at her worst, she would outshine the best. Without glamour, the addition of her skeletal wings would be somewhat disturbing, but her overall beauty only seems more intoxicating by contrast.
Her aura, however, is a ghastly, vile thing in shades of black and dark bruise blues. It bubbles and slurps and hisses like the filthiest toxic ooze, stalks of it often reach up from the ground and her lower body to snap and snarl alien heads at whatever is nearest. Serpentine servants that want nothing more than the safety of their host. Even when she is unglamoured, this caustic aura remains unseen, unless the viewer possesses the right 'true sight' or Auspex.
Symbol: <clicky>
Pronunciation: <chans, chahns> <ry-loh> <ahr-dn>
Name Origin: Chance's name comes from Chanceux Vereaux's immeasurable narcissism and lack of creativity.
Name Meaning: Fortuitous; accidental. The possibility of something happening.
Other Names: The Golden Devil, Satrap of the Crescent, Whore of the Abyss, The Cage.
Titles: Vereaux Heir of the second summer, satrap of the crescent glade, Scourge of the Umbra.
Alternate Forms: As the vessel of Loe, Chance's torso can split open to create a portal to the abyss. Beneath her glamour, she hides her hideous skeletal wings and her equally vile aura, which is comprised on the countless blind heads of the damned souls swallowed by the void.
Social Security Number: n/a
ID Number: n/a
Theme Song: Gods & Monsters
Zodiac: Leo
Personal Characteristics
Birth Date: August 5th
Birth Name: Chance Rilo Vereaux
Birth Place: The Vereaux Estates, Arcadia
Birth Weight: n/a
Birth Length: n/a
Manner of Birth: Creation within the Veil by Lucky (Chanceux) Vereaux, crafted in secret against the wishes of both Valgarv and Avaaro Orlone.
First Word(s): "Mother?"
Death Date: At the end of Ocean. <TBA>
Age at Death: 7100-ish
Death Place: <TBA>
Resting Place: Recycled in the Lae Lines.
Manner of Death: Micah Regal kills her. <Details TBA>
Last Words: "About fucking time."
Primary Objective: Chance, with the power of the parasitic abyssal entity Loe, is determined to find the Ocean key before Micah Regal in a dastardly plot to throw the universe into unimaginable turmoil.
Secondary Objectives: She seeks to break the barrier between the Abyss and the Fleshlands, unleashing the Great Old Ones into the reality of mankind.
Priorities: Power is the most important factor in the many schemes Chance concocts, as she must remain at the top of the food chain to ensure there is nothing standing between herself and her goals.
Motivation: Subconsciously, Chance works to both impress Loe and bring glory to her lineage, despite being stripped of most ties connecting her to the Vereaux clan and Arcadia.
Accomplishments: Chance has reached second evolution, though the act was corrupted by the parasite Loe, contorting her presence into that unlike other Fae. She is, in essence, an anomaly - no longer welcome beyond the Dreaming.
Greatest Achievement: The destruction of Barce, United Terran Federation colony, by casting the entirety of the station into the void (Obtenebration 10 bitches).
Failures: Besides becoming a host body to an ancient evil, Chance couldn't stop the death of her mate, Eneru. Now Loe reflects these insecurities by taking the shape of her deceased lover as it's appearance refines.
Biggest Failure: Inevitably, it will be dying to Micah Regal.
Self-Confidence: There is no confidence quite like that which Chance feels about herself. Cocky is a polite way to put it.
Traumas: While the villain in most cases, Chance is also very much the victim, having suffered great hardships and struggles through the many years of her existence.
Afflictions: Host to the abyssal entity Loe; also mentally unstable. Her physical body is scattered, and the fragmentation of her being seems to make her actions volatile, and at times, caustic to herself and those around her. Trying to contain so much power without the means of accessing Arcadia makes Chance a ticking time bomb, unstable and struggling to keep the metaphysical essence attached to the physical body.
Embarrassments: The initial cause of her evolution was due to a forced sexual encounter by a Vampire, who left her to die when he was finished. Prior to this, Chance had been a puppet for Kayen Vereaux, who did as much was in his power to torment her. Chance has been beaten in very few important struggles, though once was forced to flee by Marquee Morandori, who wanted a union between the two clans. Chance was captured by a corporation on Beauccarea and tested, though Loe saved her from their attempts to remove the entity from her person.
Worries: Chance worries that as her power becomes unstable, she will be lost to Loe's demands. Their contract ensures Loe keeps her alive in exchange for a host body, but should she die, she will be absorbed into the void by Loe.
Soothers: Chance is calmed by Loe on most occasions, using It's muted emotional state to quell her heightened senses.
Instigators: Anyone who brings up house and clan is liable to earn a reaction from the Fae. She is also extremely anti-heroics, and will put the kibosh on whomever tries to ruin her fun in the name of 'good'. Decency isn't something Chance appreciates or reciprocates, unless trying to get close to her target. Chance is a liar in the ways she is allowed to be, but hates other liars, and discourages contract/oath breaking.
Earliest Memory: Creation in the Dreaming.
Fondest Memory: The Creation of Kismet and Providence.
Worst Memory: The loss of Eneru.
Favorite Dream: Any dream is a good dream, as it shows her ties to the Dreaming aren't completely severed.
Worst Nightmare: Succumbing to the Abyss.
Desires: Chance desires a seat amongst the ancients of the abyss, believing she has earned the right.
Wishes: Chance wishes she could return to a time before the present, though knows there is no way to return to a life without Loe.
Regrets: Previously explained, she regrets not being able to save Eneru.
Secrets:
- Chance's real father is Valgarv, making only part of the essence used in her creation Fae based.
- Chance is actually the creature who killed Cheswick Strider's Wendigo tribe.
- Chance is the real reason Fortune is abducted by Zeno Ralin.
- Chance is the one who warped Basque Morandori's mind to take pleasure in harming women.
- Chance killed Errol Capland's father.
- Chance sabotaged Ziggy Stardust's show so the flesh golem present rampaged through the onlookers, ruining the magician's career.
- Chance fed Artemis Arden to Bajazet Valencoste.
- Chance broke contracts with, but not limited to, Fortune Vereaux, Eneru Killian, Des Arden, Lauri Arden, Reii ?, Nathan ?, Dakota Smith, etc.
Confidantes: Loe, and on occasion, Rufio Caydence and whomever her Arden watcher happens to be at the time.
Soft Spots: Chance has a soft spot for cats.
Cruel Streaks: Chance, while thoroughly obsessed with humanity, considers them her personal playthings and does what she feels like with humans, which typically involves fucking and eating them.
Musical Instrument: n/a
Quirks: Chance couldn't read for the better part of her life, having no real need to do so.
Dominant Hand: Ambidextrous.
Catchphrase: "If you play with fire, you're going to get burned."
Autograph:
<img style="" src="http://i.imgur.com/W5lkEeo.png" style="max-width:100%;]
Mental Characteristics
IQ: 129 (well above average)
Known Languages: Languages originating from humanity, all. On a universal scale, a fair amount.
Lures: Humanity, and through them, dreams.
Manias: Agateomania, which is pretty encompassing.
Memory: Eidetic memory.
Phobias: Asthenophobia; a general fear of being vulnerable.
Savvies: Linguistics are a strong point, as is their heightened presence and charisma. Their appearance is meant to be used as a weapon, and appeals to many, if not most, humanoids on a supernatual level.
Ineptities: Emotions. Fae are not truly emotional beings, instead only really capable of logical conclusions and reactions to those. What emotions they show are learned habits, mockeries and unintentional dishonesties.
Temperament: Phlegmatic, though at times, Sanguine.
Hobbies: Killing, eating, people watching, fucking, causing chaos and unrest.
Pet Peeves: Anyone with a spine, anyone willing to argue with her, heroes and heroic acts.
Intellectual Characteristics
Logical-Mathematical: Savant.
Spatial: Savant.
Linguistic: Savant.
Bodily-Kinesthetic: Savant.
Musical: Savant.
Interpersonal: Mediorcre. On the surface, she seems incredibly well attuned to those in her presence, but as time progresses, her apathy towards others becomes apparent. Sometimes she understands, and doesn't care. Sometimes, she incapable of understanding the human condition.
Intrapersonal: This depends on whether or not Loe is included in what would been considered 'self'.
Naturalistic: Savant.
Existential: Depends on the situation-- Mostly on the level of metaphysicality, and the variety of the phenomena. The factors present might be more than she can comprehend. Everyone has a limit.
Philosophical Characteristics
Morality: Chance has no real alignment, though most of her outward actions indicate a lack of human borne morality. What she deems as right and wrong isn't necessarily similar to the human standard.
Etiquette: Chance's morality (or lack thereof) is shown through various acts of violence. She kills indiscriminately.
Attitude: Chance has a cool, calm demeanor much of the time. She comes off as fun, carefree, and a bit promiscuous. Her affections are earned, though the threshold is low. Lower still is her tolerance for others. It's a slippery slope.
Outlook on Life: It's a bleak, though incredibly indulgent, outlook. Until her end comes, she chooses to live life to it's fullest-- without rules, without regrets.
Perception: Realistically, though with a Sadistic edge. To the victor goes the spoils. The rest deserve what they receive.
Standpoint: Chance sees herself as the apex predator, and her standpoint is that of the conqueror. The dominator. The Queen.
Philosophy: "Keep your friends close, and your enemies closer."
Political Party: Vereaux.
Taboos: Never, ever would Chance sexually use or exploit a child. As wicked and cruel as she may be, children are off limits in this regard.
Spiritual Characteristics
Animal: A viper.
Religion: The Church of the Fallen.
Devotion: Loosely.
Superstitions: Chance has a strange fear of mating with shifters. Legend has it shifters can destroy a Fae within the Umbra, and she takes this very seriously.
Virtues: Diligence, Patience, and Justice.
Vices: Lust, Greed, Gluttony, Pride, Envy, Wrath, and Despair.
Supernatural Characteristics
Ability:
Gifts of the Old Ones - A link with the parasitic entity within the vessel. The two creatures are bonded, thus the parasite will do everything in its power to keep it’s host body alive.
Obtenebration - The discipline which grants the user control over shadows and the supernatural darkness of the Abyss. Uses vary from travel through shadows via passages in the umbra, to summoning supernatural shadows to aid in conflict. Limitations are often thought to be the imagination of the user.
Glamour - The ability to mask, enhance or entirely change one’s appearance. Can be seen through with Auspex.
Potence - The discipline of supernatural physical strength. Allows the user to fight with ferocity and force beyond human limitations, as well as perform incredible feats of labor.
Celerity - The discipline of supernatural speed of movement. Allows the user to move at inhuman speeds far surpassing normal limitations.
Fortitude - The discipline of supernatural endurance and resistance. Makes the user more hearty and durable.
Presence - The discipline of supernatural charm and attraction. Allows the user to exert their natural charisma and personality at a supernatural level, to enhance it to bring out feelings of loyalty or fear from those around them. Also protects the user from forms of domination and mind control.
Auspex - The discipline of supernatural senses and extended perception. Allows users to pick up on emotions and character subtlety, as well as see auras and 'true forms'.
Element: Abyssal Energy.
Immunities: Anything with Abyssal energy. The energy will be absorbed, or in some cases, negated.
Futilities: Chance has no power over abyssal users in the same way they have no power over her. It's a stalemate.
Restrictions: While Chance's power is ever changing, and grows over time, her need for fuel sources grows with it. That being said, she has to consume humans. Also, when she does finally die, her soul is tethered to the abyss by Loe, and she will be trapped in limbo for the remainder of eternity.
Origin: During Chance's first (and only) evolution, the pain was so great that she accepted aid from an abyssal monstrosity known only as Loe. They were grafted together to form the new and improved Chance Arden, but through the contract, the two were bound. Loe is the parasitic empowerment to Chance, and Chance is the body Loe can operate through. It's a symbiotic relationship that keeps both relatively safe from harm, and benefits each of their motives.
Source: The void. The abyss. The darkness of the dimensional rift. Chance's chest splits in twine to open a portal to the ether, and from it, she has master level control of the abyss.
Highs and Lows
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Apparel
Accessories: (What non-clothing items does your character wear? Bracelets? Necklaces? Toe rings?)
Dress Style/Wardrobe: (How does your character commonly dress? Elegantly? Gothic? Mismatched?)
Equipment: (What equipment does your character carry with them? A gourd? A toolbox? A bag of hair?)
Most Prized Possession: (What item does your character have that holds the most personal value?)
Most Valuable Possession: What item does your character have that holds the most monetary value?)
Trinkets: (What items does your character carry that they aren't just for looks, but for more important reasons, such as the ability to use their power?)
Social Characteristics
Communication: (How does your character communicate with other people?)
Criminal Record: (What has your character done to break the law? Arson? Murder? Jaywalking?)
Discriminations: (What kind of stuff or people does your character discriminate against? Blacks? Aliens? Broccoli?)
Dominance: (How firmly does your character stand their ground over others? Extra firm? Submissively? Iron-fistedly?)
Ego: (How downright amazing does your character think they are? Ridiculously centric? In the wrong place? Superfluous?)
Emotional Stability: (How much emotional inflictions can your character take before they break? Lots? None at all? Negative amounts?)
Expression: (How does your character express themself? Through the clothes? By just saying it? By the pattern in which they play the harmonica?)
Humor: (What does your character think is funny? Blond jokes? Death? Farting?)
Liveliness: (How energetic is your character? Do they literally bounce off the walls? Do they do only what they have to do? Do they literally sleep for entire days?(
Mannerisms: (How does your character commonly act? Rude? Well-mannered? Creepy?)
Patience: (How long can your character wait for something or endure something that is annoying or stressful? Very patient? Impatient? Passive?)
Reputation: (How is your character viewed by their peers? Are they held in high esteem? Do they think he's pure stupid? Do they think he's an alien?)
Sociability: (How much does your character like to interact with other people? Is he super social? Is he a loner? Does he only like being around people who take a liking to the research behind the flight pattern of the sparrow?)
Status: (What is their social status? Quiet? Popular? Dead?)
Style: (How does your character act and dress? Gothic? Emo? Spocky?)
Common
Compliments: (What kinds of things does your character say as a compliment? "I like your hair"? "I think you are super smart"? "My nipples are exploding with delight"?)
Insults: (What kind of things might your character say as an insult? "You are stupid and ugly and no one likes you"? "You wreak of the worst stench I have ever smelt"? "I once dreamt of a man so ugly that he had to hide from himself in the mirror, but you are uglier still"?)
Emotional Status: (What emotional state is your character most likely to be found in? Happy? Depressed? Lackadaisical?)
Expletives: (What words does your character use to express their anger? Swear words? Flan-diddily-anders speech? Obscure words?)
Mood: (What mood is your character most likely to be found in? Angry? Thoughtful? Speechless?)
State of Mind: (What state of mind is your character most likely to be found in? Surprise? Confusion? Constant denial?
Words: (What kinds of words does your character use in everyday speech? "Dude"? "dattebayo"? "Like a fox"?)
Farewells: (How does your character say goodbye to people? "Sayonara"? Waving? Lifting their shirt at them?)
Greetings: (How does your character commonly greet people? "Hello"? Handshake? Slap them in the face?)
School and Work
Average Grade: (What grades did your character get in school? A+? C-? Z?)
Degrees: (What college degrees does your character have? Bachelor's? Doctorate? None?)
Education: (How much education has your character received? Up to middle school? College graduate? Everything from elementary school to martial arts of every kind?)
Extracurricular: (What extracurricular activities did your character participate in? Baseball? Chess club? Ballerina?)
Graduating Year: (What year did your character graduate from high school? 1987? 2005? 1210 BC?
School: (What elementary, middle, high schools, and colleges and universities did your character go? Manzanita Elementary and North Valley High? Jerry Springer Private School? None?)
Special Education: (What education did your character receive that their peers didn't get a chance at? Special Ed? Honor Roll? Private Schooling?)
Study Habits: (How often does your character study and how thoroughly? Every free hour? Not at all? They have someone else study for them somehow?)
Association: (What company, group, or people does your character associate with? History, Inc.? The Marines? Mr. Pickles' Happy Hour?)
Boss: (What person or people is your character taking orders from or working for? Bill Gates? Admiral Hood? Mr. Pickles?)
Experience: (What experience has your character had that they might put on their resumé? 12 years of digital artwork? Killed a man? Guest starred 45 times in Oprah's talk show?)
Hours: (What hours does your character work if they work at all? 9am to 5pm (8 hours)? 8am to 3pm (7 hours?)? 8pm to 9pm and 11pm to 5am (1 and 6 hours)?
Days: (What days does your character work? All week (56 hours)? Weekdays (35 hours)? Tuesdays and Thursdays (14 hours)?
Learning Type: (Is your character a Auditory, Visual, Kinesthetic learner?)
Occupation: (What does you character do for a living? Graphic design? Write books? Star as the buttmonkey in a kid's show?)
Rank: (How high in the hierarchy is your character? Production oversight? Captain of the ship? Minion of the dark lord?)
Work Ethic: (How well does your character think work should be done? Thoroughly and effectively? It just needs to get done? Do they shirk it all the time?)
Transportation: (How does your character get to and from their destinations? Supped up 4-wheel drive with a roll cage? Public transportation? Pogo stick?)
Wealth
Class: (What class does your character identify under? Lower? Middle? Upper?)
Debt: (How much debt does your character have over their head? $500? 40000¥? OVER £9000?)
Dependents: (Who depends on your character for their monetary needs? Their children? Their parent(s)? Their half-sister's second cousin, twice removed?)
Funds: (How much money does your character have on them on average? $5? $500? $5000000?)
Income: (How much does your character make per hour and per year? $12/hour and $24000/year? $8/hour and $14000 a year? $75/hour and $52500/year?)
Intrapersonal Connections
Immediate Family: (Who are the relatives your character sees everyday or saw everyday growing up? Parents? Siblings? Children? Adopted parents?)
Close Relatives: (Who are the relatives of your character that are only separated by one degree of blood difference? Uncles? Grandparents? Grandchildren?)
Distant Relatives: (Who are the people your character is related to, but not at all closely? Grandparents-in-law? Great granduncle? Twenty-seventh cousin, 88 times removed?)
Ancestors: (Who are some important ancestors in your character's family? Their great great granduncle? Them in a past life? Alexander the Great?)
Acquaintances: (Who does your character associate with, but wouldn't consider a friend or an ally? A recurring character? A tag-along kid? That guy they talk to every other weekday whom they still don't know the name of?)
Allegiance: (Who or what organization does your character work under or fight for? Vendetta, Inc.? Reginald Bracegirdle? America?)
Allies: (Who or what company does your character and/or their company work with or fight alongside? Edgar Wicklow? McDonald's? The mafia?)
Enemies: (Who is it that your character is always fighting or that they have set out to destroy? The Man in Black? Wally Wickenshield? The entire naked mole rat species?)
Followers: (Who follows your character and is inspired by them or tries to copy them? That one annoying kid? Their friends? Their enemies?)
Friends: (Who does your character feel safe with and could trust in a time of need? Barry Barrington? Veridian City? The Laz Group?)
Heroes: (Who does your character look up to? Superman? Firemen? Hobos?)
Inspirations: (Who does your character get inspiration from and strive to be like? The Pope? Batman? Their best friend's cat?)
Pets: (What animals (or in some cases, people) does your character keep under their rule? A dog? A ferret? An alien?)
Rivals: (Who is your character on good terms with, but is constantly in direct competition with? Their best friend? Their bigger brother? The smart kid in class?)
Role Models: (Who was always there for their character and set them on the right path? Their father? Their sister? That French woman across the street?)
Subordinates: (Who does your character get to command around or get to pull rank on? The midshipmen? Their sidekick? Anyone they please?)
Reactions
Angry:
Anxious:
Conflicted:
Criticized:
Depressed:
Excited:
Frightened:
Guilty:
Happy:
Humiliated:
Instincts:
Mistaken:
Nervous:
Offended:
Praised:
Rejected:
Sad:
Stressed:
Thoughtful:
Combat
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Physical Characteristics
Species:
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Height: in ( cm)
Weight: lbs ( kg)
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Hair Type: (Is your character's hair curly or straight?)
Hair Style:
Widow's Peak:
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Teeth: (Carnivorous, omnivorous, herbivorous)
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Locomotion: (Plantigrade, digitigrade, or unguligrade)
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Health and Fitness
Abnormalities: (Deformities and defects)
Addictions:
Aids: (Glasses, Wheelchairs, etc.)
Allergies:
Augmentations:
Broken Bones:
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Disorders:
Extra Anatomy: (Things that aren't typically seen in this species)
Handicaps:
Medication:
Vulnerabilities:
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Birthmarks:
Blood Type:
Dexterity:
Diet:
Exercise:
Figure:
Fitness:
Hygiene:
Martial Arts:
Maximum Load: (What the most weight they can carry?)
Posture:
Scent:
Somatotype: (Mesomorphic, endomorphic, or ectomorphic)
Perceptive Characteristics
Audition:
Gustation:
Olfaction:
Tactition:
Vision:
Intuition:
Synesthesia:
Sexual Characteristics
Gender:
Gender Role:
Orientation:
Fetishes:
Turnons:
Turn-offs:
Sex Life:
Virginity:
First Love:
Love Interests:
Marital Status:
Significant Other:
Residential Characteristics
Abode:
Citizenship:
Culture:
Hometown:
Traditions:
Sleep Patterns: (What is their sleep schedule and how well do they stick with it? 10pm - 6am, often stays up late but never sleeps in? Midnight - 5am, never deviates? Half hour naps starting at 1 and 7 am and pm, commonly oversleeps during night hours?)
Vocal Characteristics
Accent/Dialect: (What kind of speech does your character often employ? Pacific Northwest? Pennsylvania Dutch? Cork? This might help you decide which is best for your character.)
Impediments:
Laughter:
Pitch:
Range:
Volume:
Story Information
Archetype:
Enneagram:
First Appearance:
Earliest Appearance:
Flaws:
Tropes:
Clichés:
Role:
Fulfillment:
Significance:
Extrauniversal Information
Analogue: (What already existing character is your character most like? Naruto Uzumaki? Homer Simpson? Eddy?)
Desired Voice Actor: (What actor or voice actor in the real world would you like to play your character? Nicholas Cage? Will Smith? Ben Affleck?)
Inspiration: (What already existing character, real world person, or other thing that isn't from your own universe inspired your character? Buzz Lightyear? Johnny Appleseed? Armenia?)
Personality
MBIT Personality Type:
Nature: (How does your character act when they are really being their self?)
Demeanor: (How does your character act to hide their real self?)
Impressions
First Impressions:
Strangers' Impressions:
Friends' Impressions:
Family's Impressions:
Self Impression:
Authority's Impressions:
Associates' Impressions:
Lover's Impression:
Creator's Impression:
Post Mortem Impression:
Defining Moment
Biography
Infancy: (What was you character's life like from age 0 to age 3?)
Childhood: (What was your character's life like from age 4 to age 12?)
Adolescence: (What was your character's life like from age 13 to age 19?)
Adulthood: (What was your character's life like from age 20 to age 54?)
Seniority: (What was your character's life like from age 55 until death?)
Other Information
- Ocean, Even Death Will Die
General Characteristics
Name: Chance Rilo Arden
Appearance: Chance is tall for a female of 'human' appearance, but not intimidating in her height. Long blonde hair is part of her trademark appearance, as well as swirling blue hues, where the colors all move along the outside of her pupil. They never mesh, but instead seem layered, and move clockwise. She is considered well endowed with her figure, and uses this as one more advantage over the pining male (and female) population. Her beauty is considered supernatural, and cannot be compared to that of a human woman, because even at her worst, she would outshine the best. Without glamour, the addition of her skeletal wings would be somewhat disturbing, but her overall beauty only seems more intoxicating by contrast.
Her aura, however, is a ghastly, vile thing in shades of black and dark bruise blues. It bubbles and slurps and hisses like the filthiest toxic ooze, stalks of it often reach up from the ground and her lower body to snap and snarl alien heads at whatever is nearest. Serpentine servants that want nothing more than the safety of their host. Even when she is unglamoured, this caustic aura remains unseen, unless the viewer possesses the right 'true sight' or Auspex.
Symbol: <clicky>
Pronunciation: <chans, chahns> <ry-loh> <ahr-dn>
Name Origin: Chance's name comes from Chanceux Vereaux's immeasurable narcissism and lack of creativity.
Name Meaning: Fortuitous; accidental. The possibility of something happening.
Other Names: The Golden Devil, Satrap of the Crescent, Whore of the Abyss, The Cage.
Titles: Vereaux Heir of the second summer, satrap of the crescent glade, Scourge of the Umbra.
Alternate Forms: As the vessel of Loe, Chance's torso can split open to create a portal to the abyss. Beneath her glamour, she hides her hideous skeletal wings and her equally vile aura, which is comprised on the countless blind heads of the damned souls swallowed by the void.
Social Security Number: n/a
ID Number: n/a
Theme Song: Gods & Monsters
Zodiac: Leo
Personal Characteristics
Birth Date: August 5th
Birth Name: Chance Rilo Vereaux
Birth Place: The Vereaux Estates, Arcadia
Birth Weight: n/a
Birth Length: n/a
Manner of Birth: Creation within the Veil by Lucky (Chanceux) Vereaux, crafted in secret against the wishes of both Valgarv and Avaaro Orlone.
First Word(s): "Mother?"
Death Date: At the end of Ocean. <TBA>
Age at Death: 7100-ish
Death Place: <TBA>
Resting Place: Recycled in the Lae Lines.
Manner of Death: Micah Regal kills her. <Details TBA>
Last Words: "About fucking time."
Primary Objective: Chance, with the power of the parasitic abyssal entity Loe, is determined to find the Ocean key before Micah Regal in a dastardly plot to throw the universe into unimaginable turmoil.
Secondary Objectives: She seeks to break the barrier between the Abyss and the Fleshlands, unleashing the Great Old Ones into the reality of mankind.
Priorities: Power is the most important factor in the many schemes Chance concocts, as she must remain at the top of the food chain to ensure there is nothing standing between herself and her goals.
Motivation: Subconsciously, Chance works to both impress Loe and bring glory to her lineage, despite being stripped of most ties connecting her to the Vereaux clan and Arcadia.
Accomplishments: Chance has reached second evolution, though the act was corrupted by the parasite Loe, contorting her presence into that unlike other Fae. She is, in essence, an anomaly - no longer welcome beyond the Dreaming.
Greatest Achievement: The destruction of Barce, United Terran Federation colony, by casting the entirety of the station into the void (Obtenebration 10 bitches).
Failures: Besides becoming a host body to an ancient evil, Chance couldn't stop the death of her mate, Eneru. Now Loe reflects these insecurities by taking the shape of her deceased lover as it's appearance refines.
Biggest Failure: Inevitably, it will be dying to Micah Regal.
Self-Confidence: There is no confidence quite like that which Chance feels about herself. Cocky is a polite way to put it.
Traumas: While the villain in most cases, Chance is also very much the victim, having suffered great hardships and struggles through the many years of her existence.
Afflictions: Host to the abyssal entity Loe; also mentally unstable. Her physical body is scattered, and the fragmentation of her being seems to make her actions volatile, and at times, caustic to herself and those around her. Trying to contain so much power without the means of accessing Arcadia makes Chance a ticking time bomb, unstable and struggling to keep the metaphysical essence attached to the physical body.
Embarrassments: The initial cause of her evolution was due to a forced sexual encounter by a Vampire, who left her to die when he was finished. Prior to this, Chance had been a puppet for Kayen Vereaux, who did as much was in his power to torment her. Chance has been beaten in very few important struggles, though once was forced to flee by Marquee Morandori, who wanted a union between the two clans. Chance was captured by a corporation on Beauccarea and tested, though Loe saved her from their attempts to remove the entity from her person.
Worries: Chance worries that as her power becomes unstable, she will be lost to Loe's demands. Their contract ensures Loe keeps her alive in exchange for a host body, but should she die, she will be absorbed into the void by Loe.
Soothers: Chance is calmed by Loe on most occasions, using It's muted emotional state to quell her heightened senses.
Instigators: Anyone who brings up house and clan is liable to earn a reaction from the Fae. She is also extremely anti-heroics, and will put the kibosh on whomever tries to ruin her fun in the name of 'good'. Decency isn't something Chance appreciates or reciprocates, unless trying to get close to her target. Chance is a liar in the ways she is allowed to be, but hates other liars, and discourages contract/oath breaking.
Earliest Memory: Creation in the Dreaming.
Fondest Memory: The Creation of Kismet and Providence.
Worst Memory: The loss of Eneru.
Favorite Dream: Any dream is a good dream, as it shows her ties to the Dreaming aren't completely severed.
Worst Nightmare: Succumbing to the Abyss.
Desires: Chance desires a seat amongst the ancients of the abyss, believing she has earned the right.
Wishes: Chance wishes she could return to a time before the present, though knows there is no way to return to a life without Loe.
Regrets: Previously explained, she regrets not being able to save Eneru.
Secrets:
- Chance's real father is Valgarv, making only part of the essence used in her creation Fae based.
- Chance is actually the creature who killed Cheswick Strider's Wendigo tribe.
- Chance is the real reason Fortune is abducted by Zeno Ralin.
- Chance is the one who warped Basque Morandori's mind to take pleasure in harming women.
- Chance killed Errol Capland's father.
- Chance sabotaged Ziggy Stardust's show so the flesh golem present rampaged through the onlookers, ruining the magician's career.
- Chance fed Artemis Arden to Bajazet Valencoste.
- Chance broke contracts with, but not limited to, Fortune Vereaux, Eneru Killian, Des Arden, Lauri Arden, Reii ?, Nathan ?, Dakota Smith, etc.
Confidantes: Loe, and on occasion, Rufio Caydence and whomever her Arden watcher happens to be at the time.
Soft Spots: Chance has a soft spot for cats.
Cruel Streaks: Chance, while thoroughly obsessed with humanity, considers them her personal playthings and does what she feels like with humans, which typically involves fucking and eating them.
Musical Instrument: n/a
Quirks: Chance couldn't read for the better part of her life, having no real need to do so.
Dominant Hand: Ambidextrous.
Catchphrase: "If you play with fire, you're going to get burned."
Autograph:
<img style="" src="http://i.imgur.com/W5lkEeo.png" style="max-width:100%;]
Mental Characteristics
IQ: 129 (well above average)
Known Languages: Languages originating from humanity, all. On a universal scale, a fair amount.
Lures: Humanity, and through them, dreams.
Manias: Agateomania, which is pretty encompassing.
Memory: Eidetic memory.
Phobias: Asthenophobia; a general fear of being vulnerable.
Savvies: Linguistics are a strong point, as is their heightened presence and charisma. Their appearance is meant to be used as a weapon, and appeals to many, if not most, humanoids on a supernatual level.
Ineptities: Emotions. Fae are not truly emotional beings, instead only really capable of logical conclusions and reactions to those. What emotions they show are learned habits, mockeries and unintentional dishonesties.
Temperament: Phlegmatic, though at times, Sanguine.
Hobbies: Killing, eating, people watching, fucking, causing chaos and unrest.
Pet Peeves: Anyone with a spine, anyone willing to argue with her, heroes and heroic acts.
Intellectual Characteristics
Logical-Mathematical: Savant.
Spatial: Savant.
Linguistic: Savant.
Bodily-Kinesthetic: Savant.
Musical: Savant.
Interpersonal: Mediorcre. On the surface, she seems incredibly well attuned to those in her presence, but as time progresses, her apathy towards others becomes apparent. Sometimes she understands, and doesn't care. Sometimes, she incapable of understanding the human condition.
Intrapersonal: This depends on whether or not Loe is included in what would been considered 'self'.
Naturalistic: Savant.
Existential: Depends on the situation-- Mostly on the level of metaphysicality, and the variety of the phenomena. The factors present might be more than she can comprehend. Everyone has a limit.
Philosophical Characteristics
Morality: Chance has no real alignment, though most of her outward actions indicate a lack of human borne morality. What she deems as right and wrong isn't necessarily similar to the human standard.
Etiquette: Chance's morality (or lack thereof) is shown through various acts of violence. She kills indiscriminately.
Attitude: Chance has a cool, calm demeanor much of the time. She comes off as fun, carefree, and a bit promiscuous. Her affections are earned, though the threshold is low. Lower still is her tolerance for others. It's a slippery slope.
Outlook on Life: It's a bleak, though incredibly indulgent, outlook. Until her end comes, she chooses to live life to it's fullest-- without rules, without regrets.
Perception: Realistically, though with a Sadistic edge. To the victor goes the spoils. The rest deserve what they receive.
Standpoint: Chance sees herself as the apex predator, and her standpoint is that of the conqueror. The dominator. The Queen.
Philosophy: "Keep your friends close, and your enemies closer."
Political Party: Vereaux.
Taboos: Never, ever would Chance sexually use or exploit a child. As wicked and cruel as she may be, children are off limits in this regard.
Spiritual Characteristics
Animal: A viper.
Religion: The Church of the Fallen.
Devotion: Loosely.
Superstitions: Chance has a strange fear of mating with shifters. Legend has it shifters can destroy a Fae within the Umbra, and she takes this very seriously.
Virtues: Diligence, Patience, and Justice.
Vices: Lust, Greed, Gluttony, Pride, Envy, Wrath, and Despair.
Supernatural Characteristics
Ability:
Gifts of the Old Ones - A link with the parasitic entity within the vessel. The two creatures are bonded, thus the parasite will do everything in its power to keep it’s host body alive.
Obtenebration - The discipline which grants the user control over shadows and the supernatural darkness of the Abyss. Uses vary from travel through shadows via passages in the umbra, to summoning supernatural shadows to aid in conflict. Limitations are often thought to be the imagination of the user.
Glamour - The ability to mask, enhance or entirely change one’s appearance. Can be seen through with Auspex.
Potence - The discipline of supernatural physical strength. Allows the user to fight with ferocity and force beyond human limitations, as well as perform incredible feats of labor.
Celerity - The discipline of supernatural speed of movement. Allows the user to move at inhuman speeds far surpassing normal limitations.
Fortitude - The discipline of supernatural endurance and resistance. Makes the user more hearty and durable.
Presence - The discipline of supernatural charm and attraction. Allows the user to exert their natural charisma and personality at a supernatural level, to enhance it to bring out feelings of loyalty or fear from those around them. Also protects the user from forms of domination and mind control.
Auspex - The discipline of supernatural senses and extended perception. Allows users to pick up on emotions and character subtlety, as well as see auras and 'true forms'.
Element: Abyssal Energy.
Immunities: Anything with Abyssal energy. The energy will be absorbed, or in some cases, negated.
Futilities: Chance has no power over abyssal users in the same way they have no power over her. It's a stalemate.
Restrictions: While Chance's power is ever changing, and grows over time, her need for fuel sources grows with it. That being said, she has to consume humans. Also, when she does finally die, her soul is tethered to the abyss by Loe, and she will be trapped in limbo for the remainder of eternity.
Origin: During Chance's first (and only) evolution, the pain was so great that she accepted aid from an abyssal monstrosity known only as Loe. They were grafted together to form the new and improved Chance Arden, but through the contract, the two were bound. Loe is the parasitic empowerment to Chance, and Chance is the body Loe can operate through. It's a symbiotic relationship that keeps both relatively safe from harm, and benefits each of their motives.
Source: The void. The abyss. The darkness of the dimensional rift. Chance's chest splits in twine to open a portal to the ether, and from it, she has master level control of the abyss.
Highs and Lows
Likes:
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Least Favorite Actor:
Least Favorite Animal:
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Least Favorite Band:
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Least Favorite Country:
Least Favorite Drink:
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Least Favorite Flavor:
Least Favorite Movie:
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Least Favorite Number:
Least Favorite Pastime:
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Least Favorite Place:
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Least Favorite Restaurant:
Least Favorite Season:
Least Favorite Song:
Least Favorite Store:
Least Favorite Story Genre:
Least Favorite Subject:
Least Favorite TV Show:
Least Favorite Words:
Apparel
Accessories: (What non-clothing items does your character wear? Bracelets? Necklaces? Toe rings?)
Dress Style/Wardrobe: (How does your character commonly dress? Elegantly? Gothic? Mismatched?)
Equipment: (What equipment does your character carry with them? A gourd? A toolbox? A bag of hair?)
Most Prized Possession: (What item does your character have that holds the most personal value?)
Most Valuable Possession: What item does your character have that holds the most monetary value?)
Trinkets: (What items does your character carry that they aren't just for looks, but for more important reasons, such as the ability to use their power?)
Social Characteristics
Communication: (How does your character communicate with other people?)
Criminal Record: (What has your character done to break the law? Arson? Murder? Jaywalking?)
Discriminations: (What kind of stuff or people does your character discriminate against? Blacks? Aliens? Broccoli?)
Dominance: (How firmly does your character stand their ground over others? Extra firm? Submissively? Iron-fistedly?)
Ego: (How downright amazing does your character think they are? Ridiculously centric? In the wrong place? Superfluous?)
Emotional Stability: (How much emotional inflictions can your character take before they break? Lots? None at all? Negative amounts?)
Expression: (How does your character express themself? Through the clothes? By just saying it? By the pattern in which they play the harmonica?)
Humor: (What does your character think is funny? Blond jokes? Death? Farting?)
Liveliness: (How energetic is your character? Do they literally bounce off the walls? Do they do only what they have to do? Do they literally sleep for entire days?(
Mannerisms: (How does your character commonly act? Rude? Well-mannered? Creepy?)
Patience: (How long can your character wait for something or endure something that is annoying or stressful? Very patient? Impatient? Passive?)
Reputation: (How is your character viewed by their peers? Are they held in high esteem? Do they think he's pure stupid? Do they think he's an alien?)
Sociability: (How much does your character like to interact with other people? Is he super social? Is he a loner? Does he only like being around people who take a liking to the research behind the flight pattern of the sparrow?)
Status: (What is their social status? Quiet? Popular? Dead?)
Style: (How does your character act and dress? Gothic? Emo? Spocky?)
Common
Compliments: (What kinds of things does your character say as a compliment? "I like your hair"? "I think you are super smart"? "My nipples are exploding with delight"?)
Insults: (What kind of things might your character say as an insult? "You are stupid and ugly and no one likes you"? "You wreak of the worst stench I have ever smelt"? "I once dreamt of a man so ugly that he had to hide from himself in the mirror, but you are uglier still"?)
Emotional Status: (What emotional state is your character most likely to be found in? Happy? Depressed? Lackadaisical?)
Expletives: (What words does your character use to express their anger? Swear words? Flan-diddily-anders speech? Obscure words?)
Mood: (What mood is your character most likely to be found in? Angry? Thoughtful? Speechless?)
State of Mind: (What state of mind is your character most likely to be found in? Surprise? Confusion? Constant denial?
Words: (What kinds of words does your character use in everyday speech? "Dude"? "dattebayo"? "Like a fox"?)
Farewells: (How does your character say goodbye to people? "Sayonara"? Waving? Lifting their shirt at them?)
Greetings: (How does your character commonly greet people? "Hello"? Handshake? Slap them in the face?)
School and Work
Average Grade: (What grades did your character get in school? A+? C-? Z?)
Degrees: (What college degrees does your character have? Bachelor's? Doctorate? None?)
Education: (How much education has your character received? Up to middle school? College graduate? Everything from elementary school to martial arts of every kind?)
Extracurricular: (What extracurricular activities did your character participate in? Baseball? Chess club? Ballerina?)
Graduating Year: (What year did your character graduate from high school? 1987? 2005? 1210 BC?
School: (What elementary, middle, high schools, and colleges and universities did your character go? Manzanita Elementary and North Valley High? Jerry Springer Private School? None?)
Special Education: (What education did your character receive that their peers didn't get a chance at? Special Ed? Honor Roll? Private Schooling?)
Study Habits: (How often does your character study and how thoroughly? Every free hour? Not at all? They have someone else study for them somehow?)
Association: (What company, group, or people does your character associate with? History, Inc.? The Marines? Mr. Pickles' Happy Hour?)
Boss: (What person or people is your character taking orders from or working for? Bill Gates? Admiral Hood? Mr. Pickles?)
Experience: (What experience has your character had that they might put on their resumé? 12 years of digital artwork? Killed a man? Guest starred 45 times in Oprah's talk show?)
Hours: (What hours does your character work if they work at all? 9am to 5pm (8 hours)? 8am to 3pm (7 hours?)? 8pm to 9pm and 11pm to 5am (1 and 6 hours)?
Days: (What days does your character work? All week (56 hours)? Weekdays (35 hours)? Tuesdays and Thursdays (14 hours)?
Learning Type: (Is your character a Auditory, Visual, Kinesthetic learner?)
Occupation: (What does you character do for a living? Graphic design? Write books? Star as the buttmonkey in a kid's show?)
Rank: (How high in the hierarchy is your character? Production oversight? Captain of the ship? Minion of the dark lord?)
Work Ethic: (How well does your character think work should be done? Thoroughly and effectively? It just needs to get done? Do they shirk it all the time?)
Transportation: (How does your character get to and from their destinations? Supped up 4-wheel drive with a roll cage? Public transportation? Pogo stick?)
Wealth
Class: (What class does your character identify under? Lower? Middle? Upper?)
Debt: (How much debt does your character have over their head? $500? 40000¥? OVER £9000?)
Dependents: (Who depends on your character for their monetary needs? Their children? Their parent(s)? Their half-sister's second cousin, twice removed?)
Funds: (How much money does your character have on them on average? $5? $500? $5000000?)
Income: (How much does your character make per hour and per year? $12/hour and $24000/year? $8/hour and $14000 a year? $75/hour and $52500/year?)
Intrapersonal Connections
Immediate Family: (Who are the relatives your character sees everyday or saw everyday growing up? Parents? Siblings? Children? Adopted parents?)
Close Relatives: (Who are the relatives of your character that are only separated by one degree of blood difference? Uncles? Grandparents? Grandchildren?)
Distant Relatives: (Who are the people your character is related to, but not at all closely? Grandparents-in-law? Great granduncle? Twenty-seventh cousin, 88 times removed?)
Ancestors: (Who are some important ancestors in your character's family? Their great great granduncle? Them in a past life? Alexander the Great?)
Acquaintances: (Who does your character associate with, but wouldn't consider a friend or an ally? A recurring character? A tag-along kid? That guy they talk to every other weekday whom they still don't know the name of?)
Allegiance: (Who or what organization does your character work under or fight for? Vendetta, Inc.? Reginald Bracegirdle? America?)
Allies: (Who or what company does your character and/or their company work with or fight alongside? Edgar Wicklow? McDonald's? The mafia?)
Enemies: (Who is it that your character is always fighting or that they have set out to destroy? The Man in Black? Wally Wickenshield? The entire naked mole rat species?)
Followers: (Who follows your character and is inspired by them or tries to copy them? That one annoying kid? Their friends? Their enemies?)
Friends: (Who does your character feel safe with and could trust in a time of need? Barry Barrington? Veridian City? The Laz Group?)
Heroes: (Who does your character look up to? Superman? Firemen? Hobos?)
Inspirations: (Who does your character get inspiration from and strive to be like? The Pope? Batman? Their best friend's cat?)
Pets: (What animals (or in some cases, people) does your character keep under their rule? A dog? A ferret? An alien?)
Rivals: (Who is your character on good terms with, but is constantly in direct competition with? Their best friend? Their bigger brother? The smart kid in class?)
Role Models: (Who was always there for their character and set them on the right path? Their father? Their sister? That French woman across the street?)
Subordinates: (Who does your character get to command around or get to pull rank on? The midshipmen? Their sidekick? Anyone they please?)
Reactions
Angry:
Anxious:
Conflicted:
Criticized:
Depressed:
Excited:
Frightened:
Guilty:
Happy:
Humiliated:
Instincts:
Mistaken:
Nervous:
Offended:
Praised:
Rejected:
Sad:
Stressed:
Thoughtful:
Combat
Signature Move:
Specialty:
Special Attack:
Strengths:
Weaknesses:
Summon Level:
Threat Level:
Physical Characteristics
Species:
Nationality:
Skin Color:
Height: in ( cm)
Weight: lbs ( kg)
Scars:
Piercings:
Tattoos:
Hat Size:
Shirt Size:
Waist Size:
Shoe Size:
Face Shape:
Hair Color:
Hair Length:
Hair Type: (Is your character's hair curly or straight?)
Hair Style:
Widow's Peak:
Eyebrows:
Facial Hair:
Ear Type:
Ear Shape:
Eye Type:
Eye Color:
Nose Shape:
Nose Color:
Teeth: (Carnivorous, omnivorous, herbivorous)
Chin Shape:
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Fur Length:
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Fur Designs:
Locomotion: (Plantigrade, digitigrade, or unguligrade)
Tail Type:
Tail Length:
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Tail Design:
Tail Girth:
Makeup:
Health and Fitness
Abnormalities: (Deformities and defects)
Addictions:
Aids: (Glasses, Wheelchairs, etc.)
Allergies:
Augmentations:
Broken Bones:
Conditions:
Diseases:
Disorders:
Extra Anatomy: (Things that aren't typically seen in this species)
Handicaps:
Medication:
Vulnerabilities:
Reason for Health:
Birthmarks:
Blood Type:
Dexterity:
Diet:
Exercise:
Figure:
Fitness:
Hygiene:
Martial Arts:
Maximum Load: (What the most weight they can carry?)
Posture:
Scent:
Somatotype: (Mesomorphic, endomorphic, or ectomorphic)
Perceptive Characteristics
Audition:
Gustation:
Olfaction:
Tactition:
Vision:
Intuition:
Synesthesia:
Sexual Characteristics
Gender:
Gender Role:
Orientation:
Fetishes:
Turnons:
Turn-offs:
Sex Life:
Virginity:
First Love:
Love Interests:
Marital Status:
Significant Other:
Residential Characteristics
Abode:
Citizenship:
Culture:
Hometown:
Traditions:
Sleep Patterns: (What is their sleep schedule and how well do they stick with it? 10pm - 6am, often stays up late but never sleeps in? Midnight - 5am, never deviates? Half hour naps starting at 1 and 7 am and pm, commonly oversleeps during night hours?)
Vocal Characteristics
Accent/Dialect: (What kind of speech does your character often employ? Pacific Northwest? Pennsylvania Dutch? Cork? This might help you decide which is best for your character.)
Impediments:
Laughter:
Pitch:
Range:
Volume:
Story Information
Archetype:
Enneagram:
First Appearance:
Earliest Appearance:
Flaws:
Tropes:
Clichés:
Role:
Fulfillment:
Significance:
Extrauniversal Information
Analogue: (What already existing character is your character most like? Naruto Uzumaki? Homer Simpson? Eddy?)
Desired Voice Actor: (What actor or voice actor in the real world would you like to play your character? Nicholas Cage? Will Smith? Ben Affleck?)
Inspiration: (What already existing character, real world person, or other thing that isn't from your own universe inspired your character? Buzz Lightyear? Johnny Appleseed? Armenia?)
Personality
MBIT Personality Type:
Nature: (How does your character act when they are really being their self?)
Demeanor: (How does your character act to hide their real self?)
Impressions
First Impressions:
Strangers' Impressions:
Friends' Impressions:
Family's Impressions:
Self Impression:
Authority's Impressions:
Associates' Impressions:
Lover's Impression:
Creator's Impression:
Post Mortem Impression:
Defining Moment
Biography
Infancy: (What was you character's life like from age 0 to age 3?)
Childhood: (What was your character's life like from age 4 to age 12?)
Adolescence: (What was your character's life like from age 13 to age 19?)
Adulthood: (What was your character's life like from age 20 to age 54?)
Seniority: (What was your character's life like from age 55 until death?)
Other Information
BDRP Admin. Writer. Villain. Personal Blog.
I tried running from the memory and the mourning.
I tried running from the memory and the mourning.
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Character Info Dump [read only storage] - by Kat - 11-18-2014, 10:32 PM
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