<div style="text-align:center;]<font size="2" face="Verdana, Arial, Segoe UI Emoji, Segoe UI Symbol, Symbola, EmojiSymbols]<img style="" src="http://i.imgur.com/9PDs1Kf.jpg" style="font-size:10pt;max-width:100%;][/font]
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[/align]<div style="text-align:left;]<span style="font-size:10pt;]From rags to riches stories are a dime a dozen. All pomp and posture, perfect place and time scenarios meant to keep the masses from questioning their lot in life. They're boring, pretentious, and awfully dry - except here, that is. Under the ramshackle drawbridge leading into Dunwich, accessible only by boat through the canals, is Cock and Bull, where thievery pays the bills and mead runs you a story. Controlled by the Cutlass Kings, it started as an inside joke to see what sorts of dregs would show up on the doorstep of the infamous gang. A few wanderers over the years, with their share of loot and tall tales to pitch and present, but mostly kept a well guarded secret. If not, there would be no Cock and Bull for anyone, as their leader thought it best to weed out the rats long before a public invitation was given towards others of their lower social graces.
<div style="text-align:center;][/img]"http://i.imgur.com/4PJyLOD.jpg" style="" style="font-size:10pt;max-width:100%;][/align]</span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]Through battered, decaying doorway is the massive great hall, carved from the very sewers the hideout was built into. Decorated in paintings and sculptures no one bothers to maintain, few would discern the mess of goods as a welcoming sight to newcomers. Yet beyond the waterlogged burrow of stone and cobble is the actual home of the notorious Cutlass Kings, where their glory is maintained in a private and intimidating show of skulls. The entirety of their innermost sanctum is covered in skulls; the walls lined with them on crooked shelves, and the furniture inlaid with the craniums of cowards and Queen's guard alike. Split vertically into two even stories, the first of these is what most come to entertain themselves with. Kegs of mead and bottle ale are available for purchase, as well as food from a neighboring spit close to the counter. There isn't much besides tables and chairs elsewhere in the room, save for the carrion trophies.
<div style="text-align:center;]
[/img]"http://i.imgur.com/foZnzYk.jpg" style="" style="font-size:10pt;max-width:100%;][/align]</span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]The second floor is split up into two sections. The first is the housing of the gang members, tight quarters for able bodies better used outside of the hideout. Everyone had their own personal stash of good, from gold piles scattered around their chambers, to books and scrolls and religious icons they pilfered in their countless adventures. the opposite side of the level was renovated more so than the rest of the establishment, fitted with furniture and finery fit for a palace. This was their meeting chamber, where orders were dictated, and plans were set in motion. Despite the rough appearance of their organization to outsiders, the Cutlass kings was a family, with their maternal figurehead leading the charge.
<div style="text-align:center;]<img style="" src="http://i.imgur.com/eY5Glqv.jpg" style="font-size:10pt;max-width:100%;][/align]</span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]The rules aren't listed, but one would do well to tread cautiously in these dark holes of their fair city. Common sense could save your life. The Cutlass Kings controlled the entire waterways, and anyone caught within the tunnels without permission faces the wrath of their numbers. Anyone still looking to come scurrying through the most dangerous pathways through Dunwich should present themselves upon arrival. While terribly cruel at times, the Cutlass Kings only kill for a reason. </span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]Don't give them a reason.</span>[/align]<div style="text-align:left;]
<div style="text-align:center;]<span style="font-size:10pt;]*Follow the ToS, respect the other players, and have fun. * A mature role play with mature themes, potentially.*</span>[/align][/align]<div style="text-align:left;]
[/align][/align]
<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]From rags to riches stories are a dime a dozen. All pomp and posture, perfect place and time scenarios meant to keep the masses from questioning their lot in life. They're boring, pretentious, and awfully dry - except here, that is. Under the ramshackle drawbridge leading into Dunwich, accessible only by boat through the canals, is Cock and Bull, where thievery pays the bills and mead runs you a story. Controlled by the Cutlass Kings, it started as an inside joke to see what sorts of dregs would show up on the doorstep of the infamous gang. A few wanderers over the years, with their share of loot and tall tales to pitch and present, but mostly kept a well guarded secret. If not, there would be no Cock and Bull for anyone, as their leader thought it best to weed out the rats long before a public invitation was given towards others of their lower social graces.
<div style="text-align:center;][/img]"http://i.imgur.com/4PJyLOD.jpg" style="" style="font-size:10pt;max-width:100%;][/align]</span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]Through battered, decaying doorway is the massive great hall, carved from the very sewers the hideout was built into. Decorated in paintings and sculptures no one bothers to maintain, few would discern the mess of goods as a welcoming sight to newcomers. Yet beyond the waterlogged burrow of stone and cobble is the actual home of the notorious Cutlass Kings, where their glory is maintained in a private and intimidating show of skulls. The entirety of their innermost sanctum is covered in skulls; the walls lined with them on crooked shelves, and the furniture inlaid with the craniums of cowards and Queen's guard alike. Split vertically into two even stories, the first of these is what most come to entertain themselves with. Kegs of mead and bottle ale are available for purchase, as well as food from a neighboring spit close to the counter. There isn't much besides tables and chairs elsewhere in the room, save for the carrion trophies.
<div style="text-align:center;]
[/img]"http://i.imgur.com/foZnzYk.jpg" style="" style="font-size:10pt;max-width:100%;][/align]</span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]The second floor is split up into two sections. The first is the housing of the gang members, tight quarters for able bodies better used outside of the hideout. Everyone had their own personal stash of good, from gold piles scattered around their chambers, to books and scrolls and religious icons they pilfered in their countless adventures. the opposite side of the level was renovated more so than the rest of the establishment, fitted with furniture and finery fit for a palace. This was their meeting chamber, where orders were dictated, and plans were set in motion. Despite the rough appearance of their organization to outsiders, the Cutlass kings was a family, with their maternal figurehead leading the charge.
<div style="text-align:center;]<img style="" src="http://i.imgur.com/eY5Glqv.jpg" style="font-size:10pt;max-width:100%;][/align]</span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]The rules aren't listed, but one would do well to tread cautiously in these dark holes of their fair city. Common sense could save your life. The Cutlass Kings controlled the entire waterways, and anyone caught within the tunnels without permission faces the wrath of their numbers. Anyone still looking to come scurrying through the most dangerous pathways through Dunwich should present themselves upon arrival. While terribly cruel at times, the Cutlass Kings only kill for a reason. </span>[/align]<div style="text-align:left;]
[/align]<div style="text-align:left;]<span style="font-size:10pt;]Don't give them a reason.</span>[/align]<div style="text-align:left;]
<div style="text-align:center;]<span style="font-size:10pt;]*Follow the ToS, respect the other players, and have fun. * A mature role play with mature themes, potentially.*</span>[/align][/align]<div style="text-align:left;]
[/align][/align]
I fear no fate (for you are my fate, my sweet) I want no world (for beautiful you are my world, my true) and it’s you are whatever a moon has always meant and whatever a sun will always sing is you.
« Next Oldest | Next Newest »
Cock and Bull: Tales of the Thieves Guild. - by megs - 11-12-2014, 05:23 PM
Cock and Bull: Tales of the Thieves Guild. - by Kat - 11-12-2014, 06:11 PM
Cock and Bull: Tales of the Thieves Guild. - by megs - 11-12-2014, 07:06 PM
Cock and Bull: Tales of the Thieves Guild. - by Kat - 11-12-2014, 08:25 PM
Cock and Bull: Tales of the Thieves Guild. - by megs - 11-13-2014, 12:27 PM
Cock and Bull: Tales of the Thieves Guild. - by Kat - 11-13-2014, 07:57 PM
Cock and Bull: Tales of the Thieves Guild. - by megs - 11-15-2014, 08:50 AM
Cock and Bull: Tales of the Thieves Guild. - by Ghostly - 11-18-2014, 09:55 PM
Cock and Bull: Tales of the Thieves Guild. - by Kat - 11-24-2014, 07:16 AM
Cock and Bull: Tales of the Thieves Guild. - by megs - 11-30-2014, 10:36 AM
Cock and Bull: Tales of the Thieves Guild. - by Ghostly - 12-01-2014, 04:46 PM
Cock and Bull: Tales of the Thieves Guild. - by fishwithaknife - 12-04-2014, 01:43 PM
Cock and Bull: Tales of the Thieves Guild. - by Kat - 12-09-2014, 07:16 PM
Cock and Bull: Tales of the Thieves Guild. - by megs - 01-09-2015, 11:59 AM